Discover Magazine Interview
Will Wright is featured in of the articles of the August 2006 edition of Discover Magazine which you can purchase at news stands today. The article can also be found on-line at the Discover website, entitled The Discover Interview: Will Wright. It was written by Alan Burdick. You will need to subscribe to the magazine in order to read the complete article. It consists of a Q&A interview with Will Wright.
- Through your games, you come across as a guy who's trying to decipher the natural world bit by bit, through computer simulations.
- What were you doing at age 10 that steered you toward game design?
- Spore takes its cue from astrobiology, both in its spatial sweep--from microbiology to galaxies--and in its interplanetary spread of life. What turned you on to the subject?
- So Spore is an existential game?
- I'm told you collect artifacts from the Russian space program.
- Would you ever go up in space?
- Do you play computer games besides the ones you design?
- What makes a game compelling to you?
- So games are fun because they allow us to play with time?
- You've collected and analyzed thousands of hours of data gathered from people who play The Sims online. To what extent is playing The Sims a behavioral experiment?
- You've modeled planetary dynamics, ant colonies, even the way players play your games. What's left?
- You're doing this for fun? That's what you do on the weekend?
- In Wikipedia, Spore is described as a "teleological evolution" game. Do you think the game will bring natural selection to the masses?
- If you could rebuild Earth in any way--add or subtract any creature or process, for instance--what would you do?



