The Wright Stuff
In February 2007, Will Wright sat down with Popular Science magazine for a very lengthy interview entitled The Wright Stuff. Once published, it was 8 pages long! Here are some interesting tidbits from the interview that I gathered:
- You're not forced out of any level, in most cases. Since Spore encompasses many types of gameplay, you can just stick around in the area you feel most comfortable with any really work on it instead of being pushed from A to Z.
- The learning curve is smoothed out by the game teaching new concepts at every level. In other words, it will be very difficult to just pick up the game at the space age without learning all the shortcuts first from the previous ages.
- They are in the design process of a storybook feature so that you can share your creature's story with everyone.. ^_^
- There is no end game. It will mostly be rankings of who conquered the most plants of built the most federations, etc.
- If you die and your creature fails, you don't start from scratch, but you're taken down to the previous level to reevaluate.
- One of the major reasons they didn't make it an MMO is because of in-game liabilities, like you being exterminated by a 14 yo with too much time on their hands. And they don't have to worry about planets going offline. And besides, its hard to feel like God when everyone has the same powers as you.






